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How To Change Dome Lights In Buick Enclave

This calendar week at Bungie, we've got a lot going on.

Hullo, and welcome to another installment of This Week at Bungie, our weekly source of news and churr from around the studio. Nothing too wild happened this week, right? Simply your normal Monday morning announcement of BUNGIE JOINS SONY INTERACTIVE Amusement  ("SIE").


Well, okay. That is kind of a large deal. If y'all haven't heard much about it, well, we've joined Sony Interactive Amusement! In that location's a lot to unpack hither, and we highly recommend reading through our declaration article from Bungie CEO Pete Parsons and our Destiny two: Our Shared Vision article from the development team.


In the realm of Destiny 2, we don't expect you to detect much of a modify in your 24-hour interval-to-day adventures as a Guardian. We aren't going to make Destiny 2 platform exclusive. Nosotros're committed to a Destiny that you can play on your platform of choice, and that has the aforementioned great game feel regardless of what device you are using.  We're going to go on developing amazing new worlds for multiple platforms, and we're more than excited well-nigh what potential this unlocks for usa. If you haven't read the FAQ in our update from the dev team, please exercise and so!

So, with that said, what else is going on? Well, it's February for starters. We're less than three weeks abroad from the launch of The Witch Queen. Did you come across that we hit 1 million pre-orders? Did you hear that, Savathûn? 1 million Guardians would similar a word...

We besides had a kickass gear trailer go live on Tuesday. Accept you seen information technology yet? Well, fifty-fifty if you lot take, we're going to embed the video right here for yous to go through the carnage frame by frame, hunting for new info.


You may accept noticed there was a quick little glimpse into weapon crafting at the superlative of that video. Well, let's take a moment to walk through it. No, not just the video, but crafting as a characteristic. After, we'll follow the TWAB tradition of digging into the nitty-gritty of sandbox balance patch notes in a quick preview. (Just kidding, this TWAB is already over half dozen,000 words. Nothing about information technology is quick.)

Allow's dig in.

Welcome to the Enclave

Savathûn is building an army of Hive. These aren't merely ordinary Hive, mind you. They've go the Lucent Breed. How could this happen? What volition the Vanguard practice equally we begin to question the line between Light and Dark?  As you begin to unravel the mystery and battle the Witch Queen'due south breed, you'll observe the Enclave. This will exist your destination for weapon crafting.

Crafting a Legendary weapon from scratch isn't a uncomplicated matter. Finding Patterns (call up weapon blueprints), collecting materials, and edifice your weapon is the starting point. Later on crafting your tool of destruction, you'll begin to unlock its full potential through combat.

Beginning your Quest (to Craft)

Early in The Witch Queen campaign, you'll be given an introductory quest that runs y'all through the ins and outs of crafting. In the first and second missions of The Witch Queen, free to all players, Guardians will uncover the Deepsight ability and exist introduced to the Enclave.


This is where you'll begin to shape your first Glaive, a brand new weapon classic being introduced in The Witch Queen. All of the necessary materials will be provided for your start crafted weapon, only y'all'll also be given a short tutorial on how to observe those materials for future crafting. A subset of weapons and archetypes will be craftable from the start, only more will be added in the futurity.


In guild to shape your future tools of devastation, you'll need to do a piddling scrap of inquiry first. Patterns are your first requirement. Some will be acquired through quest completions, while others can be earned by completing various gameplay objectives. Once yous've earned your desired Pattern, it can be crafted at any fourth dimension with the required materials. Now, it's all well-nigh the mixings.


Later on reaching the enclave and crafting your first Glaive, randomly rolled weapons throughout the game have a chance to drop with a new ability: Deepsight Resonance. This will be used as y'all begin to target specific traits to craft. Every bit an example, if you find a Deepsight Resonance Legendary Motorcar Rifle with the Rampage perk, you can complete an objective and extract the essence of the perk to then craft a weapon with Rampage or another perk that increases damage.


Pictured: A Guardian holding Deepsight Resonance weaponry, noted by cherry weapon borders.


Pictured: A Deepsight Resonance Weapon with no progress, essence set up to be attuned through combat.

Pictured: A Deepsight Resonance Weapon with total progress, essence fix to be extracted.

Like current weapons, not every weapon Pattern volition exist compatible with every trait, only y'all'll have a proficient list of traits to mix and lucifer as y'all customize a given weapon to your desired specifications. Information technology doesn't stop in that location, though. Through the Enclave, you'll also be able to kick things upwardly a notch and raise your traits to strengthen their flavor.

Leveling Your Weapon & Enhanced Traits

Once a weapon is crafted, Guardians may begin to increase its level by using information technology in activities and by defeating enemies. This is where the bulk of your crafting playtime will exist. The more than you use your weapon, the faster you'll unlock its full potential.

Enhanced stats and traits tin can be unlocked when reaching higher levels, granting slight bonuses to your weapons capabilities. Our goal through this organisation is to give players a reason to invest in their weapons, far beyond what Masterworking could offer in the past. Each weapon tin can now act as a longtail pursuit as you look to make your freshly crafted weapon the all-time it tin can exist.

It can be intimidating to kickoff making decisions on how to build your weapon then we are as well giving you the ability to reshape your crafted weapons in the Enclave if yous desire to mix up the components of your weapons afterwards y'all finish crafting them. You can switch upwardly what barrel, mags, or traits yous choose so you don't feel similar you got locked down ane path forever.


As Guardians brainstorm to embrace this new system, y'all'll begin to see new legends rise. Some will prefer Häkke and other foundries. Others may dabble in new weapons from [REDACTED]. We're excited to run into which weapons you cover.

Mementos

While the majority of your crafting feel volition be dedicated to mixing, matching, and enhancing traits, there is besides an opportunity for a bit of customization when information technology comes to appearances and action-specific trackers. At launch, one weapon memento will become available for players to earn through Gambit, unlocking a Gambit-themed appearance and tracker. Rank up your weapon to max level, head back to the Enclave, and apply your freshly earned memento for some sweetness flair.

More of these volition come online through Trials of Osiris and Grandmaster Nightfalls. Nosotros have more plans for mementos down the line, and are excited to introduce a new endgame rarity cosmetic item for players to chase as they build out their new arsenal of weaponry.

Exotic Crafting

Legendary weapons aren't the only thing that you'll be able to craft. The upcoming Osteo Striga Exotic SMG and three class-unique Exotic Glaives tin likewise be crafted through the Enclave, in one case you find their corresponding Patterns, of course.


While Legendary weapons tin be crafted from the ground upwardly, Exotic crafting is more almost fine-tuning something with a defined identity. You may have the opportunity to customize things similar barrels or stocks, while preserving the Exotic look and feel. Looking for a longer-range profile for the weapon, or opting to shred through your enemies upwards shut and personal? Through the Enclave, you can do but that.

Alright, folks. We're at the terminate of our weapon crafting preview. Will you have questions? Undoubtedly. Launch day of The Witch Queen is simply around the corner, and nosotros're excited to see what weapons you create. Don't worry, nosotros aren't washed with the TWAB simply all the same. We still accept some heady news regarding weapons to cover. Permit's talk tuning.

Tuning Up, Tuning Down, Tuning all Around

Crafting is going to introduce an entirely new way to invest in a given weapon. When hunting for your new favorites, it's not simply nigh the looks, merely most the feels. Weapons Feature Atomic number 82 Chris Proctor is on deck to walk through some changes coming to weapons, perks, and archetypes in The Witch Queen. The team has been hard at work over the last few months to bring this to life, and nosotros've got a lot to cover.

If you're new to the Destiny sandbox, or aren't too deep in the terminology and know-how, this can be a lot to process at first glance. While we know a few of our sandbox-minded community members will break this down through YouTube videos and write-ups, there's no shame in skimming this. Sandbox is about the experience, and y'all'll be getting your hands on these changes when The Witch Queen launches. If you're dauntless enough to take on the challenge of reading this in full, take it slow. Grab some h2o, maybe a little snack as well!

Alright. Let's get to it. Take information technology abroad, Proctor.

From Pinnacle to Pursuit Weapons

When pinnacle weapons were introduced, they were tuned and presented as being best-in-class weapons to act as rewards for players dedicated to a particular action. They excited and motivated players, merely they were expensive to build for Legendary weapons, and had some undesirable side-effects, such equally PvP meridian weapons becoming mandatory in PvE (Recluse, Mountaintop), or condign incredibly unpleasant to play against or so stiff that no other weapons in the form could compete in PvP (Mountaintop, Not Forgotten).

When nosotros moved away from pinnacle weapons we didn't get into much detail, and then we'd similar to take a moment to analyze the move, and also innovate the Pursuit weapon for next season.

The intent every bit of Season 12 is that a Pursuit weapon should be a solid weapon, roughly 70 percent of a "god gyre" in its archetype, with perk options that work well in PvP and PvE, and which can be reliably obtained without a huge grind. These should act as skillful starter weapons for both PvP and PvE, while leaving space for weapons from pinnacle activities like Trials, raids, and Nightfalls to exceed this potential. Nosotros generally ship a similar weapon with college potential in the same Flavour.

(Note: Salvager's Salvo basically ignores this guideline (oops) just we actually wanted to put Concatenation Reaction on a Special ammo weapon, and don't currently encounter a reason to touch it. Chain Reaction is going to be rare on Special weapons, though.)

Here's a quick breakdown of how each Pursuit weapon since Season 12 compares to the random-rolled options currently in the game:
    • Adored is a adept Sniper Rifle, only better Sniper Rifles shipped alongside information technology or since.
    • The Salvager's Salvo breech Grenade Launcher is a great room-clearing weapon, but doesn't accept the utility of blinding grenades or Machine-Loading Holster, and then other Legendary Grenade Launchers (such as Truthteller or Ignition Code) often have its place in the hardest content.
    • Null Composure is an fantabulous Fusion Burglarize (and even moreso in the Season after information technology shipped), and brought dorsum the Reservoir Burst perk only PLUG One.1 and Glacioclasm can also get Reservoir Flare-up, and Cartesian Coordinate has better options for DPS.
    • The Ascendancy Rocket Launcher brought back the Explosive Light perk, but Hothead can also get this and it has other good perk options.

And with that, let'south look at The Reckless Endangerment Pursuit Shotgun. This weapon is coming in Season 16, and introduces the new Steady Hands perk for a massive handling boost later a impale, plus Snapshot. There are several other Shotguns in the release with more than sought-after PvP and PvE perks.

Origin Traits

We've been talking most the difficulty of making different weapons of the same type experience unique for years at this point, and in The Witch Queen nosotros're doing something about information technology.

Every weapon that's new or returning in The Witch Queen will take an Origin Trait adamant past its source in a tertiary trait column, including all new Legendary weapons and all returning Trials, Iron Banner, and Nightfall weapons. Origin Traits volition only appear on new drops of a weapon, they won't exist retroactively added to old drops.

These traits vary in effect, but the guideline is that they either have high uptime and medium power effects or low uptime and high power.

At that place are 14 Origin Traits in total shipping in The Witch Queen and Flavor 16, and we expect to ship around iii new ones each Flavour subsequently Flavour 16 (for instance, i for Flavour 17, ane for the raid or dungeon, and one for the Seasonal consequence until we have one for each upshot).

When we refresh old weapons from a given source (for example, an existing raid or quondam pool of Seasonal weapons) we may create a new Origin Trait at the same time.

Here are some examples:

  • Trials of Osiris: Alacrity: Proceeds increased reload, stability, aim assist, and range when you are the last living member of your fireteam or running solo.
      • +20 reload, +20 stability, +10 aim assistance, +ten range.
      • "Solo" includes solo Lost Sectors and Rumble, for instance.
  • Nightfall Strikes: Stunning Recovery: Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
      • Grants 60 health instantly, and +twoscore recovery for 3s.
  • Crucible: I Quiet Moment: Grants increased reload speed when out of combat.
      • +40 reload stat when out of combat (haven't dealt or received damage in 4s).
  • Strikes: Vanguard's Vindication: Final blows with this weapon grant a pocket-sized corporeality of wellness.
      • "Small" = seven health
  • Whatsoever fourth dimension it makes sense (due to the source action), a weapon will have multiple Origin Traits selectable, for case:
      • Nightfall weapons can select between Nightfall and Vanguard traits.
      • Trials of Osiris weapons tin can select between Trials and Crucible traits.
      • The Pursuit weapon can select between the Gambit, Vanguard, and Crucible traits (since it can be acquired from any of these activities).

One other instance, see below.

Weapon Foundries

"Guardian, at that place was something I wanted to tell you. What was it?" Banshee scratches his forehead. "Oh yeah, guns."

"I was cleaning out that locker back there." Banshee motions to a dust-caked storage container. "Found a couple things you might be interested in."

The Exo reaches into a crate next to him and pulls out a glistening Fugue-55 Sniper Rifle. "A stack of shiny, new Suros weapons. Manufactured for the Red War by the looks of 'em." He peers downwardly the sights of the burglarize. "Been years since I held a new Suros. Good residue, solid craftsmanship, this is damn fine work."

Banshee stares off wistfully, seeming to forget you're there. His eyes snap back to you lot.

"What was I gonna tell you? Ah right, guns." Banshee uncrates more weapons in mint condition. "These were earmarked for Zavala, Drifter, and Shaxx. Maybe if yous're lucky, they'll permit you play with 'em."

"At that place's a lot more where that came from." Banshee gestures to a whole stack of crates, pond in a cloud of dust.

"Mitt Cannons, Pulse Rifles, Omolon, Häkke, Veist: you lot're gonna have a ball."

 In Season xvi, we're replacing the old Globe Loot Pool with 12 new weapons in the style of the Destiny ii Yr-1 foundry weapon sets, 3 weapons each from the Suros, Omolon, Häkke, and Veist foundries, plus one foundry weapon each for Vanguard, Gambit, and Crucible.


Pictured: A handful of weapons yous'll find in Legendary Engrams on Feb 22. Non all are pictured, heed you...

Each weapon will come with a Foundry Origin Trait themed around that foundry's personality:

  • Suros: Suros Synergy: Reloading grants this weapon bonus handling and reduces incoming flinch for a short time.
      • +xl handling, xx% flinch resistance for 6s subsequently reloading.
  • Häkke: Häkke Breach Armaments: This weapon deals increased damage against vehicles, turrets, barricades, and Stasis crystals.
      • "Turrets" includes Stasis Turrets. +xv% to vehicles, +30% to structures and turrets.
  • Omolon: Omolon Fluid Dynamics: This weapon has increased reload speed and stability for the top one-half of the mag.
      • Stability: max +twenty, reload: max +30, reduces as the magazine gets lower.
  • Veist: Veist Stinger: Adventure on harm to partially refill this weapon's mag.

In addition to the Foundry Origin Trait, each foundry weapon's perk pools lean into that foundry's identity – big damage for Häkke, consistency for Suros, abilities tie-ins and weird stuff for Omolon, never-stop-firing for Veist.


Pictured: Upcoming Vanguard Shotgun, Crucible Handcannon, and Gambit Auto Burglarize.

Foundry weapons that driblet from a source aside from the earth pool can switch between the foundry trait and that source's trait (this doesn't imply that foundry weapons will exist common outside the world puddle).

For example, a whorl on the new Gambit Häkke High-Impact Auto Rifle (Herod-C) might wait like this:

  • Corkscrew Rifling / Polygonal Rifling
  • Armor-Piercing Rounds / Flared Magwell
  • Perpetual Move
  • Focus Burn
  • Invader Tracker (Gambit Origin Trait) / Häkke Breach Armaments (Häkke Origin Trait)
  • Kill Tracker (encounter below)
  • Range Masterwork

We know nosotros haven't brought back all of your favorite foundry weapon types, just don't worry! You lot can wait to see weapon foundries receive new additions each season for the yr following The Witch Queen, with some fun surprises thrown in later in the year.

Global

Alright, this is where some fun begins. The residue of this section volition be more of a patch notes preview experience. Lots of bullets. Not a lot of pictures. Notwithstanding have that snack and water handy? Feel free to accept a moment and get a refill.

  • Kill Trackers were once one reason to Masterwork a weapon, but we now see no reason to gate these behind Masterworking. They'll exist nowadays by default on all weapons that shipped in Forsaken and later (Exotic weapons prior to Forsaken volition be updated in a later release).
      • Yes, this means Masterworking should no longer exist seen every bit mandatory, and we await the +10 to a weapon stat (or +10 to primary stat, +three to other stats for Adepts) to only matter to dedicated PvP players.
      • We have no specific plans for changes to Masterworking at this phase but will revisit it later. (Notation that we did discuss gating the Origin Trait behind Masterworking, but ultimately this wouldn't accept achieved the goal of weapon differentiation for non-Masterworked weapons.)
  • Following in the Armor Team's footsteps, weapon mods for Legendary weapons are now free and instant to insert.
  • Nosotros believe that many hurting points around Special weapons in Crucible are exacerbated by how easy it currently is to larn Special ammo, and while nosotros've touched this in the by, nosotros're making a further adjustment now:
      • Players now only drop i Special ammo on decease (or equivalent), no matter how much they were conveying (as long they weren't completely empty).
      • The maximum you tin pick upward off a Special brick is 1 for a Shotgun, Fusion Burglarize, or Sniper Rifle, or equivalent for other weapons. Scavenger mods add together to this as normal, but we'll exist evaluating their place in Crucible in the futurity.
  • Players quickly plant another way to execute the quickswap glitch, so we've stock-still another animation cancel.

Archetypes

  • The Season xv Fusion Rifle rework had a lot of moving parts – rapid-fire, precision, and adaptive Fusions came out of this different only all quite potent, just loftier-impact Fusions are hurting. We've definitely seen all Fusion Burglarize subfamilies occupy different roles and desire to maintain the large differences in charge fourth dimension to keep these singled-out for now. So, nosotros're nudging damage up to make information technology easier for these to land kills at range in PvP and nosotros are bumping the PvE damage scalar. That said, nosotros'll keep an centre on how they're doing and may conform charge time down a smidge in a future release.
      • Increased High-Affect Fusion Rifle damage per bolt from 62 to 64 (this doesn't seem like a lot, but it allows more than rolls to cross bolts-to-kill thresholds).
      • Increased Loftier-Impact Fusion Rifle PvE damage bonus from 15 percent to 20 percent.
  • Nosotros similar that the crowd control capabilities of Breech Grenade Launchers in PvE have taken off, just every bit it stands there isn't a meaningful tradeoff for the added utility that blinding or concussion grenades give you, and it's unreasonable that a style to really annoy other players in PvP can as well ane-shot them.
      • Reduced Blinding and Concussion Grenade damage by 25 percent.
  • Rocket Launcher subfamilies accept lacked meaningful differences for a while now, and their gratis tracking Precisions are flat-out better, and so we're pushing them further apart by adjusting harm. We may take a deeper expect at Rocket Launchers later.
      • Damage adjustment past subfamily:
          • Precision: 0.95x
          • Loftier Impact: 1.0x
          • Adaptive: 1.05x
          • Ambitious: one.05x
  • We took a big swing at Sniper Rifle aim assist based on zoom in Beyond Light and having seen this play out are revisiting the tuning on the zoom-based AA scaling. Low-zoom snipers got more of an Aim Assist (AA) reduction than they needed, and high-zoom Snipers are getting some pretty silly headshots right now.
      • Reduced variance in AA scaling between low (35 zoom) and high-zoom (60 zoom) Sniper Rifles.
          • Cone angle scalar increased by ~25 percent on low zoom, reduced past ~ix percent on high zoom.
  • Pulse Rifles take slightly too long to kill ruby bar enemies in PvE. Nosotros're buffing their damage vs. minors past 10 pct (but if you want Exotic Pulse Rifles to experience better at this – oh boy, go along reading).

Exotic Weapons

  • Exotic Primary weapons and Trace Rifles aren't sufficiently stronger than Legendaries for them to be worth bringing into hard PvE content, particularly against minors. Note that this change applies to all Exotics that use Principal ammo, and includes most secondary effects (e.g., perk-triggered explosions).
      • Increased damage vs minors in PvE past forty per centum.
  • Chaperone is a terror in PvP, especially with the nerf to pellet Shotguns and the reduced frequency of grenade and melee abilities, and it outperforms some weapons that ought to exist skilful counters to it, for example Sidearms and Submachine Guns.
      • Reduced passive range buff from 2m to 0.5m.
  • Duality is in a like place to Chaperone, but it's not quite every bit rangy. On the other manus, its Exotic trait shipped with the constraint that it would wipe on reload, to arrive harder to concatenation. Having seen information technology in action for a while now, we don't think that limitation needs to be in that location.
      • Reduced passive range vitrify in slug style (i.due east., when aiming down sights) from 1.25m to 0.5m (pellet mode is unaffected).
      • The On Blackness Wings harm buff no longer clears on reload.
  • Tarrabah is extremely stiff as it is, but information technology currently demands consummate commitment, with no weapon switching. This constraint is a fleck harsher than it needs to exist, and then we've loosened it without removing it entirely. Also, while the duration extension when dissentious players did really office in PvP, information technology was so subtle that players kept reporting that information technology was bugged, so we bumped them upwards.
      • Now reduces perk progress past one-half instead of clearing it on weapon stow.
      • Increased Ravenous Animal elapsing increases for damaging a role player slightly.
  • Ruinous Figure has been overdue for a await at its Beyond Light nerf (the nerf to impairment dealt while guarding), so nosotros're rolling that back. Note that the other part of that nerf was to the airborne standard melee attack, and this hasn't been touched.
      • Increased the harm dealt by guarding with a transmutation sphere by 66 percentage (30percent against players).
      • Note: Transmutation Sphere multikills now count for Orb generation armor mods (previously simply kills with the axle would trigger this).
  • Lumina's stats just don't compare with other 140 RPM Adaptive Hand Cannons, and its usage reflects that, so nosotros're updating these alongside some of the Legendary Manus Cannons that also used to be 150 RPM (see below).
      • Increased range stat from 44 to 59.
      • Increased base of operations stability stat from 46 to 56.
      • Sorry Thorn fans, Thorn is already strong and popular, and a like buff would plough it into a monster in PvP.
  • Ager'south Scepter'southward initial implementation used Super regeneration scalars, which had very weird effects in activities that also had scalars, and so we've rebuilt it to turn off regeneration while agile and have implemented a slower drain using a different method.
      • Fixed existence able to actuate or keep using empowered mode while suppressed or Stasis encased.
      • Rebuilt the perk — used to alter Super accuse rate, now freezes Super recharge and deducts Super direct, fixing several bug with activities that change charge rate and outliers for recharge based on Intellect stat.
      • Super should at present drain more slowly while empowered.
  • Expressionless Homo'southward Tale feels good to use on both mouse and keyboard and controller at present, and we don't want to go dorsum to it feeling unreliable, just it'southward far too good at spamming hip-burn down shots at long range as it stands.
      • Reduced the catalyst's hip-fire rate of burn down from 150 RPM to 130 RPM.
  • Lorentz Driver and Arbalest remain fairly hard to counter in PvP; one common complaint is how easily they can shoot through flinch. We'll be keeping an eye on these moving frontward and have another modify planned if needed.
      • Increased blanch received.
  • Forerunner's ammo economic system was fairly bourgeois when we shipped 30th Anniversary only having seen how it'southward used in PvP nosotros believe information technology would benefit from gaining a lilliputian more ammo per Special brick.
      • Increased ammo picked upward from a Special ammo brick from 2 to three (and from four to five with a scavenger mod).

Legendary Weapons

  • Several Legendary weapons have out-of-band stats, either to their benefit, detriment, or a fleck of both. When infusion caps were still around, this was ok because they'd bicycle out eventually. Merely now the weapons remain viable in all activities indefinitely and the solution is to adjust outliers to be in-band (as mentioned in the Feb 2021 State of the Game).
      • Manus Cannons: The ring for Legendary 140 RPM Manus Cannon Aim Aid ends at 84 (and this extreme should exist for a Hand Cannon from a top activeness, similar a raid or Trials), but when 150s were converted to 140s, many of their stats were either too low or as well loftier. We're adjusting the stats of these to be within the standard ranges (upward or downwardly), as follows (an overall vitrify in virtually cases):
          • Dire Promise: +four range, +3 stability, -four aim assist.
          • Waking Vigil: +6 range, +5 stability, -3 aim assistance.
          • Jack Queen King 3: +3 range, +iii stability, -8 aim assist.
          • Spare Rations: +iv range, +4 stability, -9 aim help.
      • Felwinter'southward Prevarication'southward intrinsic perk makes information technology far too consistent and lethal compared to similar Shotguns, and it'south had plenty of time to shine.
          • +xv pct spread bending.
      • Well-nigh of Ikelos SMG'south stats are wildly out of band for an aggressive SMG, just it does suffer from having a depression zoom compared to other popular options.
          • +ane zoom, -5 range, -seven stability, -8 treatment, -5 aim assistance.
  • Typically, we don't adjust base stats on specific weapons at all post-ship, and then we don't intend to do this regularly.

Perks
  • We want players to be able to choose to build into hip-firing more than easily, so we're adjusting the Hip-fire Grip perk to support this.
      • Now increases damage falloff start and end distances past twenty percent (except on Shotgun, Sniper Rifle, and Fusion Rifle).
  • Adagio oft felt similar it changed a weapon's subfamily to the adjacent slowest rate of fire — but worse, peculiarly when comparing damage falloff.
      • Increased duration from 5s to 7s.
      • Increased damage bonus (except on Bows and Fusion Rifles) from 25 pct to xxx percent.
      • Now adds +10 range stat.
      • Added a timer to the buff text to get in easier to tell when it'southward going to expire.
  • Dual Loader is okay on newspaper, but in practice that reload speed is pretty painful.
      • Reduced reload stat punishment from -50 to -35.
  • Danger Zone felt pretty risky to use in some cases, resulting in a lot of self-damage.
      • Reduced self-damage scalar for Grenade Launchers, combined with the other scalars, this is ends up reducing self-damage from i.25x to 0.75x.
  • Tap the Trigger is the meta-breaking perk on a particular Fusion Burglarize. When stacked with other elements of this coil, it makes Fusion Rifles much too stable. So much so that we stopped putting it on Fusion Rifles, and then squidface sold it a few times. With this change nosotros believe information technology's even so quite a strong perk without being overpowered, and then information technology's likely to appear on future Fusion Rifles (notation: we did effort reducing stability from +40 to +20, but in playtests the difference wasn't perceptible).
      • On Fusion Rifles only:
          • Reduced stability bonus from +forty to +10.
          • Changed max recoil angle calibration from 0.5 to 0.875.
          • Inverse error angle calibration from 0.9 to 0.975.
      • Unchanged on all other weapons.
  • Headseeker didn't work as intended on Aggressive Flare-up Pulse Rifles, because the vitrify'south duration was too short. Sacred Provenance is the only viable Pulse Rifle that benefits from this in Season 16 (although there IS such a Pulse in the Flavor, it doesn't roll with Headseeker), but expect to see more than in future Seasons.
      • Extended buff duration from 0.17 to 0.3s
  • Let's talk most Eager Edge. It'south a lot of fun to use, simply it can exist used to exercise some heed-blowing, environment-breaking things if used in detail ways while airborne. While the tuning below isn't meant to remove the fun factor, we have a fresh raid (and other fun content) coming with The Witch Queen and want to ensure we retain claiming backside our upcoming rewards. Breaking out of maps can be fun, indeed, but can easily remove the prestige and value of a given item or feel.
      • Reduced lunge distance do good while airborne by 25 percent.
      • Now caps maximum actor airborne velocity (to a fairly loftier value) while active.
  • Occasionally we'll shelve perks, because they're non working for some reason (too potent or besides weak). This means we won't put them on weapons in the time to come unless we change the perk. In many cases we'd rather put design work into new perks than old ones, but at that place's a whole "Perks" department here. Anyway, these perks are shelved (some accept been shelved a while):
      • Bottomless Grief and Precipitateness (Both were attempts to inject some uniqueness into Trials of Osiris and Nightfall weapons, which we're now doing with Origin Traits.)
      • Underdog
      • Shield Disorient
      • Air Assault (though note that this may get a redesign in a future Season)

The Near Future

  • In Season 17 nosotros'll have a prepare of PvP-focused weapon changes, including:
  • New ways for players to build for flinch resistance.
  • Balance tuning for primary weapons (looking at you, Pulse Rifles; Lightweights in particular).
  • Special weapon tuning (Snapshot feeling mandatory on Sniper Rifles in PvP, other balance changes).
  • Another PvP Special ammo economy modify, if needed.
  • Adjusting how zoom outliers (both low and high) touch the performance of a subset of weapons (i.due east., the Telescopic cavalcade shouldn't be the almost of import thing on a weapon). This could take diverse forms but the intent is to bring both high and low outliers towards the boilerplate (to the overall benefit of the weapon archetype).
  • Nosotros're likewise adjusting several much-requested Exotics, forth with Legendary perks.

Thank you to Proctor and the squad for that massive info-dump. We'll have a total roundup of patch notes on February 22 when The Witch Queen goes live. Stay tuned!

Year of the Tiger

Then, we've covered what's coming to Destiny with The Witch Queen and Season xvi (and across). What'due south going on right now? Well, we have a commemoration of the Lunar New Year! Some of you may have already noticed, simply Eververse has been filled with some wonderful new items.

These items will exist available through side by side Tuesday reset (February 8, 10:00 AM Pacific), and then snag them if they've caught your eye! We besides have a few items from terminal twelvemonth available for Bright Grit if yous'd like to join in on the commemoration.

Set to Launch (A Worm)


This TWAB is long, but this train isn't stopping yet. Our Destiny Role player Back up team has some important information for you, and so go on on reading!

This is their study.

PRE-LAUNCH DOWNTIME AND PRE-LOAD

To prepare for the launch of The Witch Queen on February 22, Destiny ii will undergo scheduled downtime from 7:00 PM PST (0300 UTC) on February 21 to 9:00 AM PST (1700 UTC) on February 22.

dmg04'south notation: As this TWAB is running pretty long, we'll exercise the math for yous. That's Fourteen hours of downtime. We promise yous tin use this time to get some slumber, prep some tasty food, or exercise any your heart desires before diving into The Witch Queen. With the announcement of one one thousand thousand Guardians already having pre-ordered, we're too expecting a bit of a queue as things open up. Please stay tuned for boosted details.

Pre-load for The Witch Queen is planned to get available on all platforms showtime at nine:00 PM PST (0500 UTC) on February 21. Stay tuned for further updates as we get closer to launch.

SHATTERED REALM

With the stop of the Season approaching, the Shattered Realm seasonal activity has been updated to a daily rotation from a weekly rotation.

Players who wish to complete Triumphs, Seasonal Challenges, or Seals associated with the Shattered Realm should brand sure to practise so prior to its removal with the launch of The Witch Queen on February 22.

GM NIGHTFALL CATCHUP NODE Clarification

This past week the Next Week In Destiny login message incorrectly indicated that the Grandmaster Nightfall catchup node had just become agile. The Grandmaster Nightfall catchup node has been live and is currently available for players who completed the Conqueror Seal to be able to gild their Seal.

With the launch of The Witch Queen on February 22, certain activities, quests, destinations, and items from Seasons 12-fifteen and Forsaken volition become unavailable to access. For full lists of vaulted and deprecated content please come across our guides below.

    • Destiny Content Vault
    • Items Being Deprecated At The Start Of Year 5

WEAPON CYCLING

The following weapons will be leaving the Ritual Rewards pools with the launch of The Witch Queen on Feb 22:

  • Trials of Osiris
    • Igneous Hammer
    • Sola's Scar
  • Nightfall
    • THE SWARM
    • Shadow Price
    • Uzume RR4
    • Hung Jury SR4
  • Fe Banner
    • Multimach CCX
    • Timeworn Spire
    • Guiding Sight
    • Steady Hand

Players should brand sure to claim all engrams and other rewards earlier the new season begins. Any rewards non claimed from ritual vendors (Zavala, Shaxx, Out-of-stater, and Saint 14) volition be removed at the end of the season.

KNOWN Problems

While we continue investigating various known issues, here is a listing of the latest issues that were reported to us in our #Help Forum:

Weapons practise not successfully attach to Phoenix Protocol when stowed.

For a full listing of emergent problems in Destiny ii, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

RAWR


Sam: Happy Thursday Guardians! The days are flight past but likewise taking forever on this road up to The Witch Queen, and then this week we are staying short and sweet with our MOTW winners! First up we are sharing a precious celebration of the Chinese New Year as well equally then Saint acting, well, exactly as we would wait.

Movie of the Week:  Happy Chinese New year 2022 (Tiger)


Movie of the Week: Saint has had enough.

Please don't forget to tag the states on twitter and employ the hashtags #MOTW and #Destiny2Art!

Carved In Tone


Hippy: Less than a month to become, y'all can feel the excitement in the air – and no, that's not just the four cups of coffee this forenoon. We've got some more art goodness from the community, this time with a wittle adorable wormie to celebrate one of our newest exotics, a cosplay that would make Crow both scared and intrigued, and – another worm, because come up on. That's only absurd.

Let's dive in!

Fine art of the Calendar week: Sad Woomie

Art of the Week:  Venj, Petra Venja

Fine art of the Week: Witch Queen PvP in a Nutshell:

Well, you've made information technology. Once more, a mega-TWAB has landed, and you've read every give-and-take of information technology. Perchance almost every discussion. I know some of you skip the outros.

Between now and launch, we have a few more little things to cover in TWABs but we aren't expecting anything equally long equally this edition. These next few weeks will exist your opportunity to residual up earlier the launch of our adjacent expansion. Get some sleep, eat well, maybe even soak in some sunlight if the weather permits.

Of grade, you're going to maintain a healthy lifestyle afterward Feb 22, right? At that place won't be any moments where you think I'll do the dishes later on or eh, I judge I can take the trash out next week while leveling up your make new, freshly crafted weapons.

On a Concluding, Somber Annotation...

Before we get, we'd similar to take a moment to honor one of our moderators. We received tragic news over the weekend that Seraphim Crypto, one of our German language community volunteers, passed away.

Words are incredibly hard to find here. Seraphim has been among the Destiny community since the start, pitching in to aid anyone who needed an assist, or merely sitting back and relaxing among our forums to pass the time. We'd met him in person on his own home turf when visiting Germany for gamescom, and even had him come up out to Seattle to help united states with a Customs Top. Every commutation was positive, inspiring, and heartfelt. His dearest for this community was immeasurable. Y'all could tell with every substitution how wonderful, unique, and passionate he was – and how much of an inspiration he could be, non only to us at Bungie, merely to players of our worldwide customs.

Give thanks you for everything, Seraphim. You are loved. You are missed. We hope you are able to residue well, and we are sending our love to your family.

Much love.

-dmg04

Source: https://www.bungie.net/en/Explore/Detail/News/50995

Posted by: poguefaciet.blogspot.com

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